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Rooms ​

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The following product mix is planned for Traunsee Escape, operated under the planned Renner Interaktiv GmbH.

Confirmed build and opening scope - 19 August 2026 ​

The submission layout and initial construction cover the entire hall with five escape rooms and one children’s room. At the operating opening, only two of the five escape rooms will be completely fitted out, tested and offered to customers. The remaining three escape-room areas are part of the approved overall layout but are not launch products.

AreaInitial constructionOpening status
Escape rooms 1-2Complete room, safety systems, game technology and sceneryOpen after approval and commissioning
Escape rooms 3-5Included in the full hall layout and required building/safety infrastructureNot operated until separately completed and checked against the approval
Children’s roomIncluded in the full hall layoutOpening timing and operating offer remain to be fixed

The exact areas, themes, session lengths and people per room are not frozen. They must be shown in the detailed submission plan. The application is to use a maximum of 50 people in the premises, rather than the earlier theoretical 70-person maximum calculation.

Children’s birthday room ​

  • Designed for an up-to-10-child birthday group: arrival, cake/food table, free play and one hosted treasure hunt with light escape mechanisms.
  • Use one flexible, easy-reset set rather than a fragile high-tech room. The party length is 2–3 hours; the treasure hunt is only one part of the event.
  • Working package assumption: €250 gross for up to 10 children over 2.5 hours (equivalent to €10 per child-hour). Keep the final age range, food/cake rules, parent attendance and cleaning/reset standard open until the approval layout and operating offer are set.
  • The room requires a dedicated adult party host. It must not be run concurrently with a full three-escape-room wave unless staffing, supervision, toilets, HVAC and maximum occupancy are approved for that combined load.

Layout and safety rules ​

  • Every room, including rooms built inside other rooms, needs an emergency opening that can be used without a puzzle, key, software or staff action.
  • The submission plan must show all walls, ceilings, normal doors, escape doors, maximum people per room, escape-route lengths and the at-least-1.5 m accessible corridor.
  • The full hall build needs the required general lighting, emergency lighting and escape-route lighting from the outset.
  • Fire-separating construction, penetrations, doors and material requirements must follow the approved plan and professional design.
  • Exact accessibility requirements and the customer route remain part of the submission design.

Build approach ​

  • Self-build scenery, puzzles, effects, electronics and control software.
  • Reuse one control and monitoring platform across the escape rooms; keep the children’s room simple enough to be hosted without making the control system a safety dependency.
  • Concentrate launch scenery, puzzles and game technology on the two opening rooms.
  • Source antiques, furniture, props, doors and themed materials opportunistically through auctions and insolvency sales, including Aurena.
  • Use licensed specialists for HVAC, mains electricity, fire systems and structural work.
  • Reserve coordinated routes and accessible plant zones for the ventilation and heat-pump system defined by the installer. Equipment data sheets, positions and room-by-room air calculations are required for the BH submission.
  • Design staffing and monitoring around the two opening rooms first. Reassess staffing before any of rooms 3-5 or the children’s room begin operating.

Room technology prototype ​

The interactive Room Tech Lab setup guide maps the confirmed electronics and workshop orders into one complete bench prototype: bench preparation and soldering, 24 V distribution, a thin ESP32 room node, RFID/button/door-sensor inputs, CAN communication and lamp/buzzer/prop-lock outputs. ESP32 nodes translate hardware, enforce bounded physical behavior and report actual state; the central on-prem server owns every puzzle rule, room state and operator action.

The companion productionization guide defines what changes after the bench works: protected 24 V inputs, isolated CAN, production output drivers, permanent enclosures and terminals, versioned event/command contracts, failure policies, spares, soak testing and commissioning gates.

The prototype is not a life-safety system. Any emergency opening must remain mechanical or hardwired and independent of the room controller, network and central server.

Research ​

The room inspiration board collects visual concepts for scenery and spatial design while keeping them separate from measured or approval-ready layouts.

The room layout reference library compares dimensioned, scaled and topology-only examples from established escape-room operators and built experiences. Its preliminary 40–45 m² block-out is a design-study starting point, not the selected or approved room layout.

The used scenery and prop sourcing register tracks complete stage sets, business clearances, bulky local props and specialist reuse sources within an 800 km road distance of Gmunden. Listings are time-sensitive research leads, not confirmed purchases.

The archived game-format library records earlier alternatives. It does not define the current launch concept.

Selection inputs ​

  • Audience, theme, difficulty, player count and session length.
  • Build price, sourcing time and total cost of ownership.
  • Capacity, reset time, reliability, maintenance and spare parts.
  • Differentiation from nearby rooms.
  • Safety, accessibility and localization.